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Old Mar 19, 2010, 04:36 AM // 04:36   #1
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Default New Study Ideas

As I continue working on (finising up) by current study on Water Magic snares, I am looking for other ideas for the next study. As primarily an Elementalist, I'd prefer to stay within that realm, but the study could range from understanding a nuance or game mechanism to mathematical analysis. I am open to all suggestions.

(Mods, I apologize if this thread is in the wrong sub-forum, but I couldn't think of a better place to put it since I'm looking for ideas concerning an Elementalist-based study)
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Old Mar 19, 2010, 10:15 AM // 10:15   #2
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As we all know, fire magic, being armor-sensitive, isn't a viable choice to make damage in HM, but someone still runs Searing Flames + Rodgort's Mark for the armor-ignoring damage provided by burning. Would you be interested on studying how much damage can burning really pump out, compared to other more common damage sources?

Air magic AoE damage. How much damage can we really get out of these builds?

Being talking about PvE, there isn't much more than damage to talk about. Blinds, snares, etc. are more PvP subjects imho.
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Old Mar 19, 2010, 10:23 AM // 10:23   #3
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Burning is not armor-ignoring damage. It is health loss of 14 health/second. That's it, that's all, and degen is capped at 10 (20 health loss/sec.). That means it does not scale, and there's little to study about it.
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Old Mar 19, 2010, 11:31 AM // 11:31   #4
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I would like to know which way is more affordable for treasure hunter&&wisdom titles:

1.- Normal Mode chests for cheaper treasure hunter (less golds), and when finished do wisdom title normally.

2.- Hard Mode chests for more goldies (more wisdom points) and try complete both titles at a time (probably not).

I am stuck at ~7k chests & ~5k golds...

Expensive study unless you face it the pure mathematical way, which I can't due to limited knowledge.

:P

PD: Damn didn't see this was the elementalist forums, sorry came here from main page :S
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Old Mar 19, 2010, 08:21 PM // 20:21   #5
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Quote:
Originally Posted by Swahnee View Post
As we all know, fire magic, being armor-sensitive, isn't a viable choice to make damage in HM, but someone still runs Searing Flames + Rodgort's Mark for the armor-ignoring damage provided by burning. Would you be interested on studying how much damage can burning really pump out, compared to other more common damage sources?

Air magic AoE damage. How much damage can we really get out of these builds?

Being talking about PvE, there isn't much more than damage to talk about. Blinds, snares, etc. are more PvP subjects imho.
Arcane echo+thunderclap in HM=lol.
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Old Mar 22, 2010, 09:45 PM // 21:45   #6
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Water on a hero works surprisingly well, but I realize that Water elites aren't exactly the best, so I opt to work with a secondary's elite. For example, this Water support build works fine for me:

Water Magic 12+1+1
Energy Storage 9+1
Protection Prayers 9
---
Blurred Vision
Freezing Gust
Rust
Deep Freeze
Glowing Ice
Aegis
Empathic Removal
Water Attunement
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Old Mar 25, 2010, 04:03 PM // 16:03   #7
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A detailed comparison between the damage of Air Magic and Fire Magic, in particularly against high armored HM foes.
A detailed comparison between the damage of common Fire Magic builds with other caster damage builds.

Two many people think that Air Magic is good against high armored foes and SF eles perfoms poorly in HM.
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Old Mar 25, 2010, 08:30 PM // 20:30   #8
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Slightly in line with your previous study, and with the suggestion above of the viability of Fire in HM with the increased anti-elemental armor, what about a look at the pros and cons of capitalising on the bug in Mirror of Ice and the (relatively) short recharge time on Freezing Gust to do strings of armor-ignoring damage through hex-spammage?

Been using a build based on that concept for a while now and I'm pretty satisfied with it, but I'm not sure how anyone else would take to it personally.

Edit: Scanning another thread gave me a second idea. Since in HM it's very much desirable for an ele to be able to increase the power of their skills, what about a comparison between the effects of the Sunspear rank Intensity and the allegiance rank Elemental Lord, along with the effects of the two combined?

Last edited by Allamorph; Mar 25, 2010 at 08:42 PM // 20:42..
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Old Mar 26, 2010, 06:46 PM // 18:46   #9
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Quote:
Originally Posted by Desert Rose View Post
A detailed comparison between the damage of Air Magic and Fire Magic, in particularly against high armored HM foes.
A detailed comparison between the damage of common Fire Magic builds with other caster damage builds.

Two many people think that Air Magic is good against high armored foes and SF eles perfoms poorly in HM.
I was considering examining the DPS of all elementalist skills (all four elements), so if a few more people want me to examine that as well, that will probably be hte focus of my next study.

I want to re-articulate that I would like my other study to be stickied, to preserve the work I have done on it and will do on it in the future (I am holding off from examining efficiencies by water magic rank becuase I don't know if that work will be lost to time). I am hesitant of starting a new study until the other is stickied because I don't know if the next one I start will be lost to time or valued (a stickied thread indicates that its content is preserved and valued)
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Old Mar 29, 2010, 11:47 PM // 23:47   #10
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Compare Ether Renewal infuse/bond build effectiveness against a Monk. Would make a fun read for monk and elementalist fans alike, and to finally end the debate of who>who.
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Old Mar 30, 2010, 02:04 AM // 02:04   #11
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You might as well put N/Rt's in that argument as well, since they're often used as primary healers.
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Old Apr 16, 2010, 04:48 AM // 04:48   #12
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GDW vs. Splinter Weapon.

In what situations does one out preform the other (some are obvious, but math is good to have sometimes).
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Old Apr 16, 2010, 07:48 AM // 07:48   #13
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Quote:
Originally Posted by Arrogant Bastard View Post
GDW vs. Splinter Weapon.

In what situations does one out preform the other (some are obvious, but math is good to have sometimes).
As far as ive seen GDW doesnt splash like splinter. I dont have the math but 10 is bigger then 3 so i stick with my current logic.
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Old Apr 16, 2010, 09:02 AM // 09:02   #14
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Quote:
Originally Posted by Dont Cause Drama View Post
As far as ive seen GDW doesnt splash like splinter. I dont have the math but 10 is bigger then 3 so i stick with my current logic.
But there is the matter of damage vs. upkeep, effects of kd vs AoE, etc.

The general answer is obvious, splinter does more aoe, gdw is good single target and kd. But, what specific conditions are needed for splinter to surpass gdw and vice versa?
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Old Apr 16, 2010, 09:47 AM // 09:47   #15
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GDW is best on anyone that can hit as much as possible as quick as possible. Daggers are great for double striking. Scythes are great for hitting 3 targets. Barrage benefits from both GDW and Splinter for compounding adjacent damage. But keep in mind that GDW gives KD, which helps immensely.
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